Paintball (English paintball, from paint - "paint" and ball - "ball") - a team game using hand-held pneumatic weapons (called markers), shooting gelatin capsules with paint, which break when hitting an obstacle, and paint it.
Varieties of paintball:
- sports paintball - is carried out on a rectangular playing field fenced with a protective net with an even surface (clay-sand, grass or earthen) and inflatable shelters of various shapes, symmetrically located on the site. A kind of sports paintball - X-ball, characterized by greater speed and entertainment, which are achieved through the use of tricks from basketball, hockey, football;
- tactical ("forest") paintball - used either to train intelligence officers (training direction), or as entertainment (leisure direction or recreational paintball). It is carried out in the forest, in the field, or in unfinished (or specially built) structures of various kinds.
Paintball is an invention of Nelson Paint. Paintballs were indeed invented in the 1950s by the American Nelson Paint, but not for play. Dyeing shells were used in forestry and agriculture until 1976, when Charles Gaines (writer) and Joseph Vinable (stockbroker), returning from an African safari, decided to diversify their leisure time "hunting" for each other. George Butler, who joined the company a few months later, suggested using the Nelson Paint marker (Nelspot 007) for new fun. The first paintball team was formed in 1981. There is another version, claiming that the paintball marker was created on the basis of a previously classified training weapon used in the American army to prepare military personnel for combat operations of various kinds.
Paintball appeared in Russia in 1996. Indeed, it was in 1996 that paintball was recognized in Russia as one of the sports, and the Russian Paintball Federation was also formed. But the aforementioned game appeared on the territory of the country back in 1992, and 2 years later, clubs for fans of this game were organized in many large cities of the country, and paintball associations were formed.
At first, paintball markers were loaded with shells filled with oil paint. It really is. Therefore, it took a lot of work to wash off the "wounds" - it was necessary to use various solvents, and in considerable quantities. The process of removing paint stains from the body and clothing of players was later called "turpentine parties".
The shells in paintball are soft and slow, so a mask is not necessary. Completely wrong opinion! Gelatin-based paintballs are filled with paint made on the basis of food coloring, therefore they are harmless and rather soft. However, even at a relatively low flight speed (100 m / s), if they get into the eyes, they can be harmful. Therefore, a special mask is one of the equipment, the presence of which for each player is mandatory and strictly controlled by the judges.
Electronic firing markers cannot be used in sport paintball. Markers of this kind can be used if they are fixed in the tournament mode, and the player is not able to switch the "weapon" to another mode during the competition.
During the season, a player is not allowed to move from one team to another. If the name of the same player appears in different teams, or he moved to another league without permission, all the results of the team in which such a player was staying will be canceled. However, transfer to a team playing in a higher (or lower) league is still possible, provided that all the necessary formalities are observed (the consent of the captains of both teams and the representative of the paintball federation is obtained, the lists of players are changed, etc.). Please note that the transition must be made before three quarters of the tournaments in this series are held.
A paintball team has only one squad. Not necessary. In some countries, a team can take part in a tournament with two or even three compositions with the same name. In addition, before the first tournament, the team must inform the competition organizers of its general structure.
When a team for any reason moves to a lower league, it loses part of the points earned. Misconception. The team loses part of the earned points when moving to a higher level (for example, from the second league to the first or from the first league to the highest). If such a transition takes place after ¼ tournaments in this series, the team retains only 20% of the previously earned points, after 2/4 tournaments - 40%, and after ¾ tournaments - 60%. However, in the event that a team moves, for example, from a major league to the first, it retains all points earned during the competition in that season.
The main task of paintball players is to capture the enemy's flag and protect their banner from being captured. This is the most common variation of the game. However, there are many different paintball scenarios, each of which involves certain actions of the players. For example, when playing the "quads" scenario, the task of the players of one team is to hit all opponents (the option is the "ten" strategy: 10 players participate in the game, each of whom has 10 balls in the marker), and in Top Gun ("the best shooter ") although there are two teams competing, each plays for himself, since the last" survivor "is declared the winner. In the "invader-defender" and "partisans" scenarios, one of the teams is holding a perimeter defense (in the first case - in the fortress, in the second - in the forest), and the second is trying with all its might to break the enemy's resistance. Scenarios "freeing hostages" and "taking prisoners" require the participants of the competition to take certain actions aimed at capturing (freeing) the players who play the role of prisoners (or hostages). Playing out the "escort" scenario, paintball players of one team must lead the "VIP-person" (a player wearing a bright vest) across the playing field, by all means protecting him from defeat. The task of their rivals, who have settled in ambushes on the playing field in advance, is to prevent this. "Duel" involves a one-on-one battle - players who have one projectile each approach the barrier and shoot on command, demonstrating their accuracy.
The number of players on paintball teams participating in competitions is always the same. No, the number of competitors depends on the chosen scenario. For example, in "escort" the team playing the role of "terrorists" is one third less than the team of "escorts". Unequal composition in the teams playing the "invader-defender" scenario.
Paintball players are usually provided with a large number of charges (at least 200). More often than not, this is true. However, in some cases, the number of shells is sharply limited. For example, if the scenario "ten" is played out, each player has only 10 balls in the marker, and the participants in the "duel" scenario are completely supplied with one single projectile.
In sports and tactical paintball, the dress code of the players is different. Not only the uniform (in tactical paintball - camouflage, in sports - pants and jersey), but also the equipment for different types of this game is different. Firstly, the markers (consisting of a ball tank, a gas cylinder and the marker itself) are heavier and faster in tactical paintball. Secondly, pouches for carrying tubes (ie containers with spare balls) are unloading vests in tactical paintball, and in sports - a special belt ("harnes"). Thirdly, the use of portable radios, as well as smoke grenades and various kinds of pyrotechnics, is allowed only in tactical and recreational paintball, and is strictly prohibited in sports.
Sports paintball competitions are held according to standardized rules. For example, in some regions of Russia, in particular in St. Petersburg, paintball is played according to slightly changed rules. The main difference between the "northern version" and the generally accepted one is that hitting objects that the player holds in his hands (for example, a weapon) is not considered a defeat.
Point-blank shots are prohibited in paintball. The player who caught the opponent by surprise simply says "out!", And his opponent raises his hand, admitting that he is defeated.
The best hideout on a paintball court is the largest. This kind of cover can really provide good protection, but it prevents paintball players from surveying the field and observing the development of the game. As a result, the players "sitting in ambush" sometimes find themselves under fire from the enemy, who made an unexpected maneuver. Therefore, it is best to choose a shelter that will not only serve as a reliable shelter, but also provide a good view and the ability to shoot in any direction. It should be noted that the position cannot be located too close to the enemy, and must allow the player to move behind it.
You should look out from behind cover as little as possible so that the enemy has a minimum chance of getting into your head. Experienced players claim that the winner is the one who can correctly assess the balance of power on the court and predict the further actions of opponents. And in order to do this, you should definitely look around, and more than once. And not concentrate on one goal, but try to get as much information as possible about everything that is happening around.
You should not leave a good shelter. Much depends on the strategy and tactics of the game (for example, your team can go from defense to offensive), as well as the position of the enemy on the court.
It is best to shoot single shots from a long distance, or aim at running players. This is not true. First, it should be borne in mind that a marker, unlike a sniper rifle, is not suitable for long-range aimed shooting. Therefore, it is better to shoot not single shots, but bursts and from a not very long distance. However, at the same time, it should be remembered that you should not get too close to the enemy, since in this case there is a high probability of being under fire. Secondly, the flight speed of the balls is not so high, therefore, you need to aim not at the running player, but in front of him or at the place where he is heading - only in this case your shots will be effective. And finally, it is with the help of multiple shots that you can create the appearance of an attack in one place, while a real attack will be carried out in another part of the site.
The more experienced the players are, the less they communicate with each other. Only beginners try to keep quiet, and experienced players pass information to each other, ask for help, etc. The only reason a player can remain silent is to sit in ambush, and then only until the enemy detects him.
Paintball is just one type of interesting entertainment. If we are talking about sports or recreational (leisure) paintball, where the game is played with standard equipment, this is really so. However, in addition to sports, there is also the so-called tactical or training paintball, used to train police officers and special forces soldiers in correct and coordinated actions during various kinds of operations (rescue, anti-terrorist, etc.). For training, markers are used that are similar to real firearms in appearance and weight, and special grounds are created or multi-level structures are being built. The first of this kind of training began to be carried out in Israel (at the Counter Terror Warfare School) and in America. Since 1996, paintball has been used in Russia, during the training of police officers (OMSN "Lynx"), as well as fighters of anti-terrorist groups ("Alpha" and "Vympel").
Paintball is a game that promotes war. Not. The game, sometimes unfolding according to scenarios of various battles and military campaigns, is aimed only at glorifying the courage and heroism of the participants in hostilities, as well as allowing people to feel their importance as a person and realize the value of human life.
Children don't play paintball. In some countries (with parental permission and the availability of suitable equipment), children aged 6-12 years old sometimes appear on paintball courts. This game not only allows them to fully demonstrate their physical capabilities, but also instills respect for the defenders of the homeland, and also teaches them to treat defeat only as a rewarding experience.
There are the least number of players who have crossed the forty-year mark in paintball - mainly this sport attracts young people. Yes, according to statistics, the age of more than half of paintball players is 12-17 years old. However, people who are wise by life experience also show interest in this sport. At least there are almost 3 times more of them than players aged 35-44.
Paintball is extremely traumatic. Completely erroneous opinion. Protective equipment, safe and relatively slow projectiles, rules prohibiting fights and shooting at close range make paintball one of the safest sports. According to statistics, injuries during paintball are 2 times less than in bowling and archery, and almost 3 times less than, for example, in golf.
Paintball is a purely male activity in which a woman never succeeds. No, women also play paintball, although, according to statistics, the fair sex in this sport is 2 times less than men. However, if beautiful ladies appear on the field, they show themselves only from their best side, demonstrating cunning and caution, secrecy and accuracy. The only thing they are inferior to men in this game is in the number of balls released, and that is only because they prefer to shoot for sure, with single aimed shots, and not bursts. Women also show themselves well in the fight against superior enemy forces, even when they first appear on a paintball court.
People who play paintball are very disciplined and know perfectly the tactics and strategy of fighting. Firstly, people who play paintball do not differ in high discipline or the ability to obey orders implicitly - both in the game and in everyday life. Secondly, military tactics for paintball are not suitable, most often precisely because it involves the participation of a group of well-trained and disciplined fighters in one maneuver or another, and paintball players, as already mentioned, are not. Therefore, for actions on a paintball court, a special tactic and strategy is developed that takes into account all the features of a given game of its participants.
Paintball generates aggression in the souls of players, which they then often show in everyday life. After all, paintball is actually a modified version of the game of tags, and they achieve victory over an opponent not at all due to aggression, but only by showing ingenuity and skill. Moreover, many players claim that paintball helps relieve stress and internal tension. Indeed, in the process of this game, adrenaline is produced in the human body, provoking the release of serotonin and dopamine - antidepressants that have a relaxing effect on the nervous system.
By playing paintball, you can acquire skills in handling firearms.Paintball markers really resemble firearms - both in appearance and in some structural features. However, paintball shooting is very different from working with real firearms (less weight, less recoil, projectiles fly much slower, etc.). And although there are models that imitate real weapons in almost everything (the so-called tactical markers), they are not used in paintball, but are used only for special training, for example, when training police officers.
Paintball is very expensive. Much depends on which paintball category you prefer. The most expensive is sports paintball, which requires special equipment, a properly equipped playground and a considerable number of balls (in 3 minutes one player usually shoots about 2000 balls, and you also need to train). A person who chooses the so-called tactical paintball, somewhat reminiscent of Counter Strike and held in the forest, in unfinished buildings, etc., will face much lower costs. According to statistics, a tactical paintball player can spend at least about 200-300 balls per day, that is, almost 6 times less than during a game of sports paintball. The cost of balls can be about 3-6 cents per piece, therefore, for 200 balls you will have to pay from 6 to 12 $. To this should be added the cost of renting equipment (uniform, mask, marker, vest), which will range from $ 5 to $ 10 per game day. This amount includes the services of a coach and a judge, as well as technical support of the game (for example, refueling the cylinders). As a result, your costs will amount to $ 11 to $ 22 per game day, which is not such a large amount.